PS3 » Virtua Fighter 5
Virtua Fighter 5
Once again, the realtime level of visual detail and character animation has been upped to the most advanced levels in this fighting game classic, with next-generation lighting and detail on the fighters and environments. More About Virtua Fighter 5.
10 Purchase Points
Average User Rating
out of 4 reviews- Category: Fighting
- ESRB Rating: Teen
- Date Released: February 2007
Currently Playing Virtua Fighter 5
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Hummm
Reviewed by X-Tian on March 28, 2008 | report this review
They should pay you to play this game, abosolutely worthless and boring
Hints and Tips Write Your Own or View All 2 Hints
Part 2
Hint by dusktilldawn on March 26, 2007 | report this hint
Offensive Move
New to VF5 is Offensive Move (OM), a move that can quickly close in the distance to your opponent in a diagonal direction towards the side of their body. It is the fastest and often potentially rewarding way to move on the ring in a lateral direction (into or out of the screen). By using the optional P or K button attack during OM, you can hit the opponent on their sides, potentially granting you a side crumple for big damage. OM is executed by tapping up or down, then P+K+G. Unlike DM, use OM when you are in an advantaged situation, since it’s generally not a good idea to use OM to avoid an incoming attack.
All Range Movement
Instead of using dashes to adjust your position and distancing, sometimes you want only minor adjustments. This is when you use All Range Movement (ARM) to move around the ring. By holding any direction (except down, which is executed by double tapping down and hold after the second tap) you can slowly walk in that direction. Depending on your character, the speed of ARM will differ. For characters with faster ARM, it’s is possible to back away from your opponent’s attack in certain situations. For instance, you can use ARM to tweak your position after you knockdown an opponent, to make their rising attack miss, or to move yourself away from the edge of the ring. Be mindful that moving laterally with ARM will not evade attacks in the same way as DM.
Mixing up your Movement
It is possible to combine multiple movements into one series of complex movements. Let’s take a look at the rule for combining movements.
Dash -> DM
DM -> Dash or Crouch Dash
DM -> OM
Take note that DM is the key to combining movements. So for example, you can do Dash->DM->Dash repeatedly, or you can do Dash -> DM -> Crouch Dash. By doing multiple movements in a series, you can make yourself harder to hit, quickly move around the ring, or confuse your opponent. The video above will show some examples of how to combine these movements. It’s a very good idea to train your hands to execute the common series that you see in the video.









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